There are two ways to use this web site. You can read over the tips below, and go back and try to solve the puzzle yourself, or you can memorize a solution and amaze your friends (solutions are given on the next page).
Note the symmetry of the triangular board: there are three corner holes (red), three interior holes (green), and three holes at the midpoint of each edge (blue), plus six "other" holes (yellow).
The following rules of thumb are based on a mathematical analysis of the game and should help you solve the puzzle:
These rules of thumb are easy to remember: "Don't jump into a corner or out of the center".
A 2008 paper [P4] quantifies how much this rule helps a player who selects jumps at random (surely you can do better than that!).
Stop here if you want to try the puzzle again with these tips. Follow this link to play my online version of this game. If you are really stumped, this version will point out all jumps that lead to a dead end. If you look for these clues, you will lever lose!
Or, continue to the next page to see solutions.